About Tidewell
We built this for the shop we used to work at.
Tidewell started in 2025 with two people, one spreadsheet and a very long list of things that go wrong between a schedule and a job site. Every scheduling tool we tried had been designed for a call center with three hundred seats, then shrunk down and sold to a shop with nine.
So we started at the other end. One week on one screen, a text the night before, and nothing else until a real crew asked for it. That is still the rule.

Who is building it
Two people, both of whom have run a schedule.
Rosa H.
Product
Dispatched for a six-van plumbing shop for nine years and kept the real schedule on a whiteboard because the software was worse.
Alec O.
Engineering
Built scheduling tools for hospitals, then spent a summer riding along with a landscape crew to find out why none of it fit.
The team is remote and stays small on purpose. Support email goes to one of us, not to a queue.
How we decide
Four rules we argue with each other about.
01
The field wins ties
When the office wants a field and the crew wants one less tap, the crew gets it. An unused screen is worse than a missing one.
02
Ship it small
We release most Thursdays. Small changes are easy to explain, easy to undo, and they never arrive as a surprise redesign.
03
No lock-in
Your people, sites and hours export as a plain file at any time, on any plan, including the free one.
04
Say the price
No demo gate, no call to get a number, no enterprise mystery tier. When the price exists, it goes on the pricing page.

Built in the open
You can watch us build it before you trust us with a Monday.
A pre-launch product asks you to take a lot on faith. The least we can do is show our work, so the waitlist email is a short note about what shipped and what did not.
- A public changelog with every release, including the ones that broke something.
- Beta crews see the roadmap and vote on the next two things we build.
- We publish what we learn about scheduling small crews, even when it argues against a feature we shipped.
Remote across the United States. General release spring 2027.
Who we build for
Crews of three to thirty, in trades that start early.
The 40 shops in the beta look nothing alike on paper and exactly alike on a Monday. If your people work somewhere other than a desk, you are who we had in mind.
- Cleaning crews
- Landscape and lawn
- Trades and repair
- Moving and delivery
- Events and staffing
- Home services

Come build the rest of it with us.
Beta crews get a direct line to the two of us and a vote on what we build next.